New project software has been choosen (Unity 3)!
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New project software has been choosen (Unity 3)!
Here it comes next important decision within our development team. We have just left Shiva development community and switched to Unity.
Several main reasons why have we changed software:
- bad terrarin vegetation placing in Shiva engine. Vegetation placing depends on terrarin normal which makes trees and vegetation placed depending on terrarin Z normal (result is that plants dont grow upon sky but instead depending on terrarin shape)
- Primitive collision support with Shiva engine, which supports only basic colliders like box. (not really huge impact on decission but it has played role)
- ODE physix system, which doesnt give really best results
- No support for Xbox 360 and PS3 (yet)
- Documentation / tutorials not really perfectly suited for beginner
Unity 3 will support some decent rendering and graphic features which would be enough for our game to provide us next gen look.
Several main reasons why have we changed software:
- bad terrarin vegetation placing in Shiva engine. Vegetation placing depends on terrarin normal which makes trees and vegetation placed depending on terrarin Z normal (result is that plants dont grow upon sky but instead depending on terrarin shape)
- Primitive collision support with Shiva engine, which supports only basic colliders like box. (not really huge impact on decission but it has played role)
- ODE physix system, which doesnt give really best results
- No support for Xbox 360 and PS3 (yet)
- Documentation / tutorials not really perfectly suited for beginner
Unity 3 will support some decent rendering and graphic features which would be enough for our game to provide us next gen look.
janpec1000- Reggae Speed: Artist
- Posts : 62
Join date : 2010-08-10
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