Biomass Studios: Forums
Would you like to react to this message? Create an account in a few clicks or log in to continue.

New project software has been choosen (Unity 3)!

Go down

New project software has been choosen (Unity 3)! Empty New project software has been choosen (Unity 3)!

Post  janpec1000 Sun Sep 12, 2010 12:45 pm

Here it comes next important decision within our development team. We have just left Shiva development community and switched to Unity.
Several main reasons why have we changed software:
- bad terrarin vegetation placing in Shiva engine. Vegetation placing depends on terrarin normal which makes trees and vegetation placed depending on terrarin Z normal (result is that plants dont grow upon sky but instead depending on terrarin shape)
- Primitive collision support with Shiva engine, which supports only basic colliders like box. (not really huge impact on decission but it has played role)
- ODE physix system, which doesnt give really best results
- No support for Xbox 360 and PS3 (yet)
- Documentation / tutorials not really perfectly suited for beginner

New project software has been choosen (Unity 3)! Unitylogo



Unity 3 will support some decent rendering and graphic features which would be enough for our game to provide us next gen look.

janpec1000
Reggae Speed: Artist
Reggae Speed: Artist

Posts : 62
Join date : 2010-08-10

Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum