Stuff which Jan needs to do
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Stuff which Jan needs to do
Create 1 demo level. It should have as much prop models as possible included that we have already made, to create diverse environment.
-Cart modeling (1 cart)
-create terrarin, create roads with external road tool (Purchase external road tool for Unity)
-use existing ocean shader for Unity
-place basic collision on both side of track
-vegetation (create at least 3 different plants with Xfrog or Unity tree tool)
-get City engine to create architecture
Stuff that Dan has to do is character animation with sit and driving (hand movement) animation.
-Cart modeling (1 cart)
-create terrarin, create roads with external road tool (Purchase external road tool for Unity)
-use existing ocean shader for Unity
-place basic collision on both side of track
-vegetation (create at least 3 different plants with Xfrog or Unity tree tool)
-get City engine to create architecture
Stuff that Dan has to do is character animation with sit and driving (hand movement) animation.
janpec1000- Reggae Speed: Artist
- Posts : 62
Join date : 2010-08-10
Re: Stuff which Jan needs to do
We have some slight problems for now...EasyRoad3d tool has not been yet released for Unity 3. We need to use this tool to create roads for our levels however developer has said that he will release tool very soon and i really hope so. I will try to plan and do level design without road for now.
janpec1000- Reggae Speed: Artist
- Posts : 62
Join date : 2010-08-10
Re: Stuff which Jan needs to do
Darn, that may be a problem. Anyway, I thought you said there were some external tools you could use instead, which could be easily integrated with Unity? We can't exactly design good quality race tracks without a decent road editor tool.
Re: Stuff which Jan needs to do
Well it is possible to create tracks just with 3d modeling software, but it takes 10 times longer and its really pain in ass. You have to export track for thousand times before you can match some quality aligment with terrarin. And there are no other further external road tools for Unity with same quality. However nothing of that matters since version for Unity 3 has been released today. I had feeling that it will be today lol. This new version 2 also has now river and train road editor which is great becouse we need both.
So all i am waiting for now is to get my paypal account expanded with higher limit (Monday). Its somehow very strange that paypal card by default has only 100 euros for year payments.
So all i am waiting for now is to get my paypal account expanded with higher limit (Monday). Its somehow very strange that paypal card by default has only 100 euros for year payments.
janpec1000- Reggae Speed: Artist
- Posts : 62
Join date : 2010-08-10
May be I have a solution
Check this out!!! I wrote this thread some time back!!
http://forum.unity3d.com/threads/62902-Realistic-Curved-amp-textured-roads-in-2-minutes!!-%29
Import the file in unity as .max straight and whatever changes you make to the road would get reflected in unity as well. Don't export it as .fbx file.(that's time consuming)
http://forum.unity3d.com/threads/62902-Realistic-Curved-amp-textured-roads-in-2-minutes!!-%29
Import the file in unity as .max straight and whatever changes you make to the road would get reflected in unity as well. Don't export it as .fbx file.(that's time consuming)
Ryan- Reggae Speed: Programmer
- Posts : 16
Join date : 2010-09-22
Re: Stuff which Jan needs to do
Thanks Ryan thats very usefull info. I will still probably purchase EasyRoad3d but i could use this technique for some other secondary roads or paths if needed. I will think about it a bit.
janpec1000- Reggae Speed: Artist
- Posts : 62
Join date : 2010-08-10
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