Model renders v1
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Model renders v1
Ok i am going to post here some of models that i have been making recently. Few of them has been already finished before and they fit very well in this project so we can use them (for example camel was used for MMO but we can totaly use it on beach as turist attraction).
There is still some work need to be done on texturing for all of them.
This is water tower example.
Camel model.
Cactus model. This cactus models will be probably just placeholders , since we need a bit more realistic cactus models, or at least have to have spikes. I am still searching for plant modeling application so far i have to decide which one to use.
Here is damaged bridge, basicly its leaning on left side a bit.
Another render of this bridge.
Wrecked bottle from sea. We will be avoiding model small like this, becouse more or less are not even visible trough gameplay and they still consume some VRAM with their 150 polys or more.
This is just placeholder for boeing model. I will create another correct version somewhen later, this one will be used for placeholder until then. We will also have game story (probably) which would also take a place in airplane a bit (cinematics), so we will also need to model inside items of airplane. But we will leave this as second priority for now.
Sign which shows in whic way is bay located. I have made 3 versions : Bay Negro, Bay Blanco and Cave.
Model of destroyed Curtis airplane.
There are also a lot models done by Todd already, but i wont be posting his models up before i am texturing them.
There is still some work need to be done on texturing for all of them.
This is water tower example.
Camel model.
Cactus model. This cactus models will be probably just placeholders , since we need a bit more realistic cactus models, or at least have to have spikes. I am still searching for plant modeling application so far i have to decide which one to use.
Here is damaged bridge, basicly its leaning on left side a bit.
Another render of this bridge.
Wrecked bottle from sea. We will be avoiding model small like this, becouse more or less are not even visible trough gameplay and they still consume some VRAM with their 150 polys or more.
This is just placeholder for boeing model. I will create another correct version somewhen later, this one will be used for placeholder until then. We will also have game story (probably) which would also take a place in airplane a bit (cinematics), so we will also need to model inside items of airplane. But we will leave this as second priority for now.
Sign which shows in whic way is bay located. I have made 3 versions : Bay Negro, Bay Blanco and Cave.
Model of destroyed Curtis airplane.
There are also a lot models done by Todd already, but i wont be posting his models up before i am texturing them.
janpec1000- Reggae Speed: Artist
- Posts : 62
Join date : 2010-08-10
Fantastic!
These look great, but uploading them here seems rather inefficient, so I also wanted to tell you that I have an SVN Source-Repository working (developed as part of my Toolkit), where you could upload the Model Files as well as other things. Contact me on MSN to find out more...
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